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[[Lacie]] falls asleep on the bus, but then remembers advice she found on online forums telling her to not take the bus to the end and gets off at the next stop. She finds herself just outside a [[forest]] and passes through it, passing a large tree. She finds a [[Red's Treehouse|treehouse]], where she meets a [[Demons|demon]] named [[Rune]]. Rune tells Lacie that a figure called [[Red]] may be able to break a curse on her. Lacie makes it past a [[locked site]] and comes out at a [[lakeside]] within the forest. | [[Lacie]] falls asleep on the bus, but then remembers advice she found on online forums telling her to not take the bus to the end and gets off at the next stop. She finds herself just outside a [[forest]] and passes through it, passing a large tree. She finds a [[Red's Treehouse|treehouse]], where she meets a [[Demons|demon]] named [[Rune]]. Rune tells Lacie that a figure called [[Red]] may be able to break a curse on her. Lacie makes it past a [[locked site]] and comes out at a [[lakeside]] within the forest. | ||
At the lakeside, [[Lacie]] finds a [[Little Keeper|goldfish]] that is supposedly responsible for keeping the area alive. Lacie finds a [[Lakeside Beast|mer-like creature]] on a dock, which she shoos away before hitching a ride on a small boat there. The boat takes her to a [[ | At the lakeside, [[Lacie]] finds a [[Little Keeper|goldfish]] that is supposedly responsible for keeping the area alive. Lacie finds a [[Lakeside Beast|mer-like creature]] on a dock, which she shoos away before hitching a ride on a small boat there. The boat takes her to a [[Cursed Door|door]] with room for many [[Doorknob|doorknobs]]. One doorknob takes Lacie to [[White Moth|two]] [[Yellow Moth|moths]], who wish to kill [[caterpillar|their younger brother]] for being too annoying. Lacie disposes of it (potentially non-lethally) and is rewarded with another doorknob. | ||
Following this [[doorknob]], [[Lacie]] passes out and wakes up in a cell. Escaping the area through a vent, she finds herself in the middle of a [[facility]]. There she meets [[Sai]]. Sai drops the first swear in the game and leads Lacie away as a [[primal demon]] appears. They find themselves in what appears to be an operation room, where they hide until the primal leaves. | Following this [[doorknob]], [[Lacie]] passes out and wakes up in a cell. Escaping the area through a vent, she finds herself in the middle of a [[facility]]. There she meets [[Sai]]. Sai drops the first swear in the game and leads Lacie away as a [[primal demon]] appears. They find themselves in what appears to be an operation room, where they hide until the primal leaves. | ||
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Further exploring the [[facility]], they come across a [[Miss Knives' House|house]] and enter, only to be imprisoned by its inhabitant. After breaking free, she explores the house and discovers the story of [[Miss Knives]] until bringing her to a complete mental breakdown, destroying the house, which is revealed to just have been an illusion brought about by Knives' psychic powers. | Further exploring the [[facility]], they come across a [[Miss Knives' House|house]] and enter, only to be imprisoned by its inhabitant. After breaking free, she explores the house and discovers the story of [[Miss Knives]] until bringing her to a complete mental breakdown, destroying the house, which is revealed to just have been an illusion brought about by Knives' psychic powers. | ||
Lacie eventually comes across another [[ | Lacie eventually comes across another [[Cursed Door|door]] with room for more [[Doorknob|doorknobs]]. She puts in the Return Doorknob and goes home. | ||
Latest revision as of 13:47, 25 August 2026
This page contains spoilers. Read at your own peril!
Chapter 1 is the first chapter of Paper Lily, following the prologue and preceding Chapter 2. It follows Lacie, a suicidal girl, struggling to find her place in the world as the primary character.
Plot
This is the plot of the True Ending. Other endings may include differences in the plot.
Lacie speaks to herself about how the first item on a list is the hardest to cross off. The player is given several choices on what to order, but as she waits for her order, Lacie overhears people talking about her and storms out, going home. At home, Lacie crosses off a list of things she wants to do before she dies, then prepares for a ritual using instructions given to her in a golden letter and asks her brother Hiro to leave for the night. At midnight, Lacie follows the ritual, summoning a bus to take her away.
Lacie falls asleep on the bus, but then remembers advice she found on online forums telling her to not take the bus to the end and gets off at the next stop. She finds herself just outside a forest and passes through it, passing a large tree. She finds a treehouse, where she meets a demon named Rune. Rune tells Lacie that a figure called Red may be able to break a curse on her. Lacie makes it past a locked site and comes out at a lakeside within the forest.
At the lakeside, Lacie finds a goldfish that is supposedly responsible for keeping the area alive. Lacie finds a mer-like creature on a dock, which she shoos away before hitching a ride on a small boat there. The boat takes her to a door with room for many doorknobs. One doorknob takes Lacie to two moths, who wish to kill their younger brother for being too annoying. Lacie disposes of it (potentially non-lethally) and is rewarded with another doorknob.
Following this doorknob, Lacie passes out and wakes up in a cell. Escaping the area through a vent, she finds herself in the middle of a facility. There she meets Sai. Sai drops the first swear in the game and leads Lacie away as a primal demon appears. They find themselves in what appears to be an operation room, where they hide until the primal leaves.
Further exploring the facility, they come across a house and enter, only to be imprisoned by its inhabitant. After breaking free, she explores the house and discovers the story of Miss Knives until bringing her to a complete mental breakdown, destroying the house, which is revealed to just have been an illusion brought about by Knives' psychic powers.
Lacie eventually comes across another door with room for more doorknobs. She puts in the Return Doorknob and goes home.
Soundtrack
The soundtrack of Chapter 1 is composed primarily by Crawk and plasterbrain.
| Song number | Song name | Composer | Notes |
|---|---|---|---|
| 01 | A Witch's Wail (Trailer ver.) | Crawk | Plays in the trailer. |
| 02 | Lacie's Lullaby | Crawk | Plays on the title screen. |
| 03 | Every Day Lacie | plasterbrain | Plays in the cafe. |
| 04 | Anxiety | plasterbrain | Plays in the cafe. |
| 05 | Wistful - Sunset | plasterbrain | Plays in Lacie's House. |
| 06 | Theme of Brother | plasterbrain | Plays during scenes with Hiro. |
| 07 | The Way Forward | plasterbrain | Plays during preparation of the ritual. |
| 08 | One For Sorrow | plasterbrain | Plays during the ritual. |
| 09 | The Last Thing You See | Crawk | Plays in Lacie's dreams. |
| 10 | Rude Awakening | plasterbrain | Plays on the bus once Lacie wakes up. |
| 11 | Voice of Trees - Midnight | Crawk | Plays in the Forest before the Daylight Gate is passed. |
| 12 | Unexpected Danger | Crawk | Plays during the spike traps. The whole song can only be heard in-game by not closing the tutorial popup. |
| 13 | Theme of Rune | plasterbrain | Plays when speaking to Rune. |
| 14 | Lost Between the Lines | plasterbrain | Plays inside Red's Treehouse |
| 15 | Voice of Trees - Daylight | Crawk | Plays in the Forest past the Daylight Gate. |
| 16 | Locked Horrors | plasterbrain | Plays in the Locked Site. |
| 17 | Respite | Crawk | Plays in Lakeside. |
| 18 | Awkward Exchange | Crawk | Plays when meeting Aoi. |
| 19 | Shop Between Worlds - Closed | Crawk | Plays in the Shop Between Worlds. |
| 20 | The Facility | Crawk | Plays in the Facility. |
| 21 | Theme of Sai | plasterbrain | Plays when speaking to Sai. |
| 22 | A Single White Lily | Crawk | Plays from the music box in the Facility. Inspired by Neal K Sound's Butterfly Waltz. |
| 23 | Burning Past | Crawk | Plays in Miss Knives' House. |
| 24 | Theme of Lacie | Crawk | Plays when Lacie talks to Sai in Miss Knives' House. |
| 25 | Excuse Me! | plasterbrain | Plays when meeting Miss Knives. |
| 26 | Burning Resolve | Crawk | Plays in Miss Knives' House. |
| 27 | With All Your Heart | Neal K Sound | Plays during Miss Knives' flashbacks. |
| 28 | A Witch's Wail | Crawk | Plays during the fight with Miss Knives. Split into parts that play separately in the game files, combined in the soundtrack. |
| 29 | A Witch's Lament | Crawk | Plays once Miss Knives is defeated. |
| 30 | Against All Odds | Crawk | Plays in the final cutscene. |